Weapons
Every weapon across the local library. Sources: Shadowrun, Second Edition Gear chapter (FASA7901, pp. 236–241), Street Samurai Catalog (FASA7104), Fields of Fire (FASA7114), and Blackhand's Street Weapons 2057 — a fan compilation, tagged separately so you can filter it out.
The big chip is the Damage Code: a Power number plus a wound level — Light, Moderate, Serious, or Deadly (e.g. 9M). Resist with Body dice vs the Power; each 2 net successes the attacker scores bumps the level up one step. Mode is how it fires — SS single-shot, SA semi-auto, BF 3-round burst, FA full auto. Conceal is how easily it hides (higher = easier). Reach matters for melee. Ammo shows capacity and feed (clip, cylinder, belt, m-clip).
When buying gear at chargen you ignore Availability and Street Index — just pay the listed nuyen (SR2 p. 46). Those two numbers only come into play once the game starts and you're sourcing on the street: Availability is the target/time to find it, and Street Index multiplies the price on the black market. Legality tells you whether carrying it openly is legal, permit-restricted, or forbidden.
- Game-stat fields (Damage, Mode, Concealability, Ammo, weight, Availability, cost, Street Index, legality) are copied from the books; descriptions and notes are paraphrased in original language.
- Blackhand's Street Weapons is a community compilation (some entries converted from other games), not an official FASA book — its items carry the BSW (fan) tag. Toggle that source off for a canon-only list.
- Damage codes shown as (STR) scale with the wielder's Strength — see the melee combat rules (SR2 p. 100+).
- Firing-mode, recoil, and burst rules live in the Combat chapter (SR2 pp. 86–99); this page is the catalogue, not the full ruleset.