▰▰▰▱ SHADOWRUNUNOFFICIAL // 2057 / CHARACTER GENESIS
// FILE CHARGEN.v2057 ACCESS: RESTRICTED

CHARACTER
GENESIS

A complete Shadowrun, Second Edition reference and a guided character builder — chargen, magic, the combat & gear catalogues, and a wizard that exports a filled, print-ready record sheet.

▸ Plan the run twice, run it once, and argue about the pay later. — shadowrunner's rule of three
HUMANMUNDANE
HUMANMAGICIAN
METAHUMANFULL MAGE
METAHUMANADEPT
// HOW THIS IS ORGANIZED

Four areas, in the sidebar and below: Create a Character (the chargen flow plus the builder tool), Magic, Combat & Gear, and Reference. Jump straight to what you need. Citations like (p. 45) point to printed pages in the SR2 core rulebook (FASA7901).

// CREATE A CHARACTER

  1. ★

    Character Builder

    The guided wizard — assign priorities, spend every budget (with live meters and item details), and export a filled, print-ready PDF sheet.

  2. ▸

    The Priority System

    How A / B / C / D / E translate into character stats — and the four paths the table hides.

  3. ▸

    Master Table

    The single allocation grid you'll consult for every build.

  4. ▸

    10-Step Process

    Concept → priorities → race → attributes → skills → gear → spells → lifestyle → cash → Karma.

  5. ▸

    Example Dossiers

    Four complete builds — one per creation path — tabbed so you can compare.

// MAGIC

  1. ▸

    Magic Traditions

    Hermetic vs Shamanic — the difference, the 14 totems, elementals vs nature spirits.

  2. ▸

    Magic Mechanics

    Casting sequence, Drain math, Spell Defense, Conjuring, Foci, Astral Space, and Initiation.

  3. ▸

    Spells

    Every named spell from core and the magic supplements. Filter by category, type, and source.

  4. ▸

    Adept Powers

    All 37 adept powers with Power-Point costs, tiered breakdowns, and source citations.

// COMBAT & GEAR

  1. ▸

    Combat Mechanics

    Initiative, the action economy, Combat Pool, the to-hit / damage tug-of-war, firing modes, the Condition Monitor.

  2. ▸

    Skills

    Every SR2 skill with linked attribute and concentrations — plus the interactive Skill Web.

  3. ▸

    Weapons

    Hundreds of weapons across four books — full stat blocks, filterable by category and source.

  4. ▸

    Armor

    Ballistic / Impact ratings, concealability, and the layering rules for every armor item.

  5. ▸

    Cyberware

    Cyberware and bioware with Essence / Body-Index cost, nuyen, availability, and mechanical effect.

  6. ▸

    Gear

    Field gear, surveillance, medical kit, vehicles, drones, and Matrix decks & programs.

// REFERENCE

  1. ▸

    Glossary

    Plain-language definitions for SR2 mechanics — Reaction, Drain, Damage Code, dice pools, and more.

  2. ▸

    Reference

    Racial maxes & modifiers, cost of extras, skill mechanics, adept-power costs, bookkeeping.